- adapted new rules to correct errors
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@@ -261,38 +261,38 @@ bind = , Pause, exec, hyprshot --clipboard-only -m region
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#windows rules
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#windows rules
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windowrule = float, class:com.github.hluk.copyq
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#windowrule = float, class:com.github.hluk.copyq
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windowrule=float,class:clight-gui
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#windowrule=float,class:clight-gui
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windowrule=float,class:localsend
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#windowrule=float,class:localsend
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windowrule=float,class:blueman-manager
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#windowrule=float,class:blueman-manager
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windowrule = stayfocused,class:(steam),title:(^$)
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#windowrule = stayfocused,class:(steam),title:(^$)
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windowrule = stayfocused, title:^(menu window)$, class:^(zoom)$
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#windowrule = stayfocused, title:^(menu window)$, class:^(zoom)$
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windowrule = stayfocused, title:^(confirm window)$, class:^(zoom)$
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#windowrule = stayfocused, title:^(confirm window)$, class:^(zoom)$
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windowrulev2 = tile, class:^(com-zerenesystems-stacker-gui-MainFrame)$
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#windowrulev2 = tile, class:^(com-zerenesystems-stacker-gui-MainFrame)$
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windowrule=tile,title:A Ren(.)Py Game
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#windowrule=tile,title:A Ren(.)Py Game
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#windowrule {
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windowrule {
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# name=float
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name=float
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# match:class = com.github.hluk.copyq
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match:class = com.github.hluk.copyq
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# match:class = clight-gui
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match:class = clight-gui
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# match:class = localsend
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match:class = localsend
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# match:class = blueman-manager
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match:class = blueman-manager
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#
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# float = on
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float = on
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#}
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}
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#
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#windowrule {
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windowrule {
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# name = stay-focused
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name = stay-focused
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# match:class = (steam)
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match:class = (steam)
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# match:class = ^(zoom)$
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match:class = ^(zoom)$
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# stayfocused = on
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stay_focused = on
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#}
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}
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#
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#windowrule {
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windowrule {
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# name = tiled
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name = tiled
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# match:class = ^(com-zerenesystems-stacker-gui-MainFrame)$
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match:class = ^(com-zerenesystems-stacker-gui-MainFrame)$
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# match:title = (A Ren(.)Py Game)
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match:title = (A Ren(.)Py Game)
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# tiled = on
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float = off
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#}
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}
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